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Full Version: Crash NST: Improved super powers mod for Crash 1 & 2
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When I released Alchemist I uploaded some sample mods including Crash 3 super power mods for Crash 1 and 2. They had some serious problems, mainly the crashing after finishing or exiting from any level.

Here are some new mods to get the Crash 3 powers working in Crash 1 and 2 that (afaik) don't have that problem:

Crash1SuperPowersNew.alcmod
Crash2SuperPowersNew.alcmod (updated to make 100% possible)

Only one will work properly at a time so don't bother installing both together. Also may be some weirdness if you use these while playing on an existing save. Tested both games starting from a new game at 0% and progression all worked fine for me with no crashes. Although as with the previous version, Crash 1 bonus rounds don't work.

All boss levels and a few others from Crash 1 (hog levels, Lights Out, Fumbling in the Dark) are excluded from the above downloads due to not working exactly as they should. If you want to try them anyway just install the below extras mod, after already installing either the C1 or C2 main mod. You'll see why I skipped them.

SuperPowersExtra.alcmod

Use Alchemist to install alcmod files.

Video with some more info and behind the scenes:

Thank you for this updated mod!
Is it normal that in Crash 1 with the mod installed I can't seem to collect the tawna tokens in the levels? I thouht in was only the bonus stage itself that wouldn't work
(31-01-2024, 07:08 PM)carpetdiem Wrote: [ -> ]Thank you for this updated mod!
Is it normal that in Crash 1 with the mod installed I can't seem to collect the tawna tokens in the levels? I thouht in was only the bonus stage itself that wouldn't work

https://www.youtube.com/watch?v=pttmRM36p8s
https://www.youtube.com/watch?v=quAytFQjM0A
Thank you for making a Switch version for this