The Warp Room

Full Version: The Great Gate RMAL MODE
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UPDATE: Here's some recently released footage of me completing the mod and getting the gem 



As with everything else, I've managed to do it (despite it's hardships and the boredom). My The Great Gate mod is finally ready for the public to test it out. Press the following link to download a zip file containing the modded pak and any Word files where I store coordinates of multiple types (Crates, Collectibles, Enemies outside of Turtles and so on) here: http://www.mediafire.com/file/ihd2vcysxe...t+Gate.zip. On a side note, if you haven't tried any of my previous mods yet, you can find more about them from here to get to my N.Sanity Beach mod:https://thewarproom.com/showthread.php?tid=46 and here to get to my Jungle Rollers mod: https://thewarproom.com/showthread.php?tid=47

If you're interested in modding this game in some way for yourself, I'll give you a couple of links regarding tools made by other fellow creators from this community or general:
1.) NST pak Explorer by Neo_Kesha (Highly recommended): https://yadi.sk/d/0Ytfg3ca3YjtTN
2.) HxD by mh-nexus (Highly recommended): https://mh-nexus.de/en/hxd/
3.) Cheat Engine from cheatengine.org (Highly recommended): https://www.cheatengine.org
4.) NST Level Selector by ARD (A nice alternative for loading the levels as you please): https://thewarproom.com/showthread.php?tid=44 

To start the mod successfully after you download it (Assuming you installed Neo_Kesha's pak Explored too):

1.)Make sure you keep the original and the modded paks in different folders beforehand (For instance the folder Modded_paks will be used to store the updated pak files whilst the Normal_paks folder will store the game's original pak files for said level).
2.)Extract the files from the zip to one of the folders to avoid mixing them up (For instance in the Modded_paks/The Great Gate).
3.)Navigate to the “archives” folder of your game installation (...\Steam\steamapps\common\Crash Bandicoot - N Sane Trilogy\archives), select it and click OK.
4.)Wait! The patch will take a while to be applied because level archives are big files. The NST Explorer won’t tell you when it’s done but if you have a look in the archives folder you can see the pak files being updated (Make sure you extract the files beforehand.). Once the file has been saved (L102_JungleRollers.pak, other paks may be presented later), the mod has been installed and it’s safe to run the game. If you’re unsure just wait 5 minutes after starting the patch and that should give it plenty of time to finish. The previous versions of those pak files will be backed up automatically and saved as pak.patch_bak files.
5.)Open the N. Sane Trilogy and start a new game in Crash 1 or load The Great Gate (Hints and such will be updated later). You’ll know if the mod has installed successfully because all breakable crates in the start of the level have been moved.
6.)This is a minor thing but, there will be a few out of place Wumpas in the level because, I took a good amount of time moving lots of them and I simply forgot some of them. It also doesn't help that their coordinates are scattered from a certain point and onward so searching them became a huge chore if you ask me.
7.)I have to hint this as well. You need the Yellow Gem to get the gem but (this time) be warned, the path itself requires patience and timing for the most part.

To sum it all up, if you've played this mod or any of my previous mods, let me know of your experience. I could really use some constructive feedback here and there . 


In case you want to start modding yourself with the tools presented above, check out ARD's youtube video : 


This video helped me a lot to bring the current mods to life. Maybe it can help you too 

I've also recorded footage of me getting the gem which will be uploaded at some point. But for now, I hope you enjoy what's already present. Next candidate is Boulders.