The Warp Room

Full Version: N. Sane Physics/Controls, Graphics n' Presenation
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What does anyone around here... think of the physics for the NST ...overall?

You know, like the boucing on crates, enemies, - jumping physics overall, etc. ...compared to the originals?


What do you think of the graphics - and the changes to the original graphic designs of levels now... in N. Sane Trilogy?

Particularly, The Lab, Spynxinator/Tombwader, Future Frenzy, the Sewer levels of CB2 ... Spaced Out ...etc?

What do you think about the graphical changes they made in NST ... compared to the ones... in the original trilogy?
(07-06-2019, 03:25 PM)NeedforaStuff Wrote: [ -> ]What does anyone around here... think of the physics for the NST ...overall?
You know, like the bouncing on crates, enemies, - jumping physics overall, etc. ...compared to the originals?
What do you think of the graphics - and the changes to the original graphic designs of levels now... in N. Sane Trilogy?
Particularly, The Lab, Spynxinator/Tombwader, Future Frenzy, the Sewer levels of CB2 ... Spaced Out ...etc?
What do you think about the graphical changes they made in NST ... compared to the ones... in the original trilogy?

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well the mod potential is great... but it's not like it's free of bugs...