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Full Version: CTR: N-Fueled Lighting Engine
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I love overall what they're doing with CTR. ...But, does anyone have any problems with the lighting for the tracks - and the hub worlds... shown in the trailers, and gameplay vids so far?

I think they're way too freakin' dark... At least ...for my liking.
(07-06-2019, 04:04 AM)NeedforaStuff Wrote: [ -> ]I love overall what they're doing with CTR. ...But, does anyone have any problems with the lighting for the tracks - and the hub worlds... shown in the trailers, and gameplay vids so far?

I think they're way too freakin' dark... At least ...for my liking.

well you saw what i've done with the NST + the new tool... similiar lighting adjustments might be possible once it's out...
Yeah the lighting definitely improved in NF when you compare to NST, I wish they ported the lighting part of the alchemy engine back to N.sane Trilogy. Maybe just make a new build using the latest version of that engine that NF used. That should sod off a lot of the issues the NST had. But no... it's Activision were talking about