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COMPLETE SFX OVEHAUL - Printable Version

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COMPLETE SFX OVEHAUL - Prox_y - 26-09-2021

Hello, today i want to share with you guys a mod that brings back almost all PSX SFX sound effects for all levels, plus the original psx OST for all levels, not cropped or compressed, just like the original, i hope you guys enjoy: https://www.nexusmods.com/crashbandicootnsanetrilogy/mods/23


RE: COMPLETE SFX OVEHAUL - Guyus The Raptor - 01-10-2021

If only it was possible to do the same with models and animations


RE: COMPLETE SFX OVEHAUL - Prox_y - 01-10-2021

Might be in the future, let's hope something will come out


RE: COMPLETE SFX OVEHAUL - Guyus The Raptor - 02-10-2021

(01-10-2021, 11:21 PM)Prox_y Wrote: Might be in the future, let's hope something will come out

Oh, and the font as well.

Btw, someone did open and modify NST levels with Unity, so replacing models with completely custom ones might be possible. And as someone who prepared some of the PS1 assets for Unity, I could help a bit


RE: COMPLETE SFX OVEHAUL - Prox_y - 03-10-2021

(02-10-2021, 08:29 AM)Guyus The Raptor Wrote:
(01-10-2021, 11:21 PM)Prox_y Wrote: Might be in the future, let's hope something will come out

Oh, and the font as well.

Btw, someone did open and modify NST levels with Unity, so replacing models with completely custom ones might be possible. And as someone who prepared some of the PS1 assets for Unity, I could help a bit

That would be nice, but i wonder how we will work about animations. There's a git repo that contains crash 1 and 2 source codes from PS1 versions, that might help.


RE: COMPLETE SFX OVEHAUL - Guyus The Raptor - 03-10-2021

(03-10-2021, 09:43 AM)Prox_y Wrote:
(02-10-2021, 08:29 AM)Guyus The Raptor Wrote:
(01-10-2021, 11:21 PM)Prox_y Wrote: Might be in the future, let's hope something will come out

Oh, and the font as well.

Btw, someone did open and modify NST levels with Unity, so replacing models with completely custom ones might be possible. And as someone who prepared some of the PS1 assets for Unity, I could help a bit

That would be nice, but i wonder how we will work about animations. There's a git repo that contains crash 1 and 2 source codes from PS1 versions, that might help.

I've also been thinking about the scenes with cutscenes in 'em. Recreating 'em in Blender with use of PS1 assets, importing them into empty scene and overwriting NST's pre-existent cutscene scenes with mine. Or just emptyinh the pre-existent scenes and importing my own animated assets. Either way I assume it's possible, and a good start.


RE: COMPLETE SFX OVEHAUL - Prox_y - 05-10-2021

(03-10-2021, 09:10 PM)Guyus The Raptor Wrote:
(03-10-2021, 09:43 AM)Prox_y Wrote:
(02-10-2021, 08:29 AM)Guyus The Raptor Wrote:
(01-10-2021, 11:21 PM)Prox_y Wrote: Might be in the future, let's hope something will come out

Oh, and the font as well.

Btw, someone did open and modify NST levels with Unity, so replacing models with completely custom ones might be possible. And as someone who prepared some of the PS1 assets for Unity, I could help a bit

That would be nice, but i wonder how we will work about animations. There's a git repo that contains crash 1 and 2 source codes from PS1 versions, that might help.

I've also been thinking about the scenes with cutscenes in 'em. Recreating 'em in Blender with use of PS1 assets, importing them into empty scene and overwriting NST's pre-existent cutscene scenes with mine. Or just emptyinh the pre-existent scenes and importing my own animated assets. Either way I assume it's possible, and a good start.

If we ever manage to work with animations, we should restore this full dance version: https://www.youtube.com/watch?v=kYyu67BZgyg


RE: COMPLETE SFX OVEHAUL - Guyus The Raptor - 06-10-2021

(03-10-2021, 09:43 AM)Prox_y Wrote: we should restore this full dance version: https://www.youtube.com/watch?v=kYyu67BZgyg

I doubt we need that, as there's no place it would be put in. However, giving each game its own title screen and game over screen would be better idea. As well as removal of the VV intro.


RE: COMPLETE SFX OVEHAUL - Prox_y - 07-10-2021

(06-10-2021, 03:50 PM)Guyus The Raptor Wrote:
(03-10-2021, 09:43 AM)Prox_y Wrote: we should restore this full dance version: https://www.youtube.com/watch?v=kYyu67BZgyg

I doubt we need that, as there's no place it would be put in. However, giving each game its own title screen and game over screen would be better idea. As well as removal of the VV intro.

as for animations, what about these 3DS Max scripts? https://thewarproom.com/showthread.php?tid=71&page=2


RE: COMPLETE SFX OVEHAUL - Guyus The Raptor - 09-10-2021

(07-10-2021, 06:32 PM)Prox_y Wrote:
(06-10-2021, 03:50 PM)Guyus The Raptor Wrote:
(03-10-2021, 09:43 AM)Prox_y Wrote: we should restore this full dance version: https://www.youtube.com/watch?v=kYyu67BZgyg

I doubt we need that, as there's no place it would be put in. However, giving each game its own title screen and game over screen would be better idea. As well as removal of the VV intro.

as for animations, what about these 3DS Max scripts? https://thewarproom.com/showthread.php?tid=71&page=2

Uhhh, what am I supposed to understand from this?

Also, I don't use 3Ds Max. I use Blender