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NST Pre-Koala Kong RMAL MODE level mods by BlaZeMaN (Crash 1) - Printable Version +- The Warp Room (https://thewarproom.com) +-- Forum: Crash Bandicoot Modding (https://thewarproom.com/forumdisplay.php?fid=5) +--- Forum: Crash NST / CTR Nitro Fueled Mods & Modding Tools (https://thewarproom.com/forumdisplay.php?fid=11) +--- Thread: NST Pre-Koala Kong RMAL MODE level mods by BlaZeMaN (Crash 1) (/showthread.php?tid=195) |
NST Pre-Koala Kong RMAL MODE level mods by BlaZeMaN (Crash 1) - BlaZeMaN - 30-09-2022 Behold, the beginning of the third series of level mods in the NST version of Crash 1, starting with The Lost City RMAL MODE. The next mods will be posted to this thread when they're ready, in the following order (Road To Nowhere, Boulder Dash, Whole Hog and Sunset Vista). I also have footage containing spoiler runs of completing my level mods and getting the gem flawlessly (Spoiler heavy!). The following videos are for: 10)The Lost City RMAL MODE: Link 1: https://www.mediafire.com/file/g8et2f9o5747tl2/L110_TheLostCity_RMAL_MODE_mod_by_BlaZeMaN.7z/file 11)Temple Ruins RMAL MODE: Link 1: https://www.mediafire.com/file/2z3pwg841ja6wbt/L111_TempleRuins_RMAL_MODE_mod_by_BlaZeMaN.7z/file 12)Road To Nowhere RMAL MODE: IN THE WORKS!!!! 13)Boulder Dash RMAL MODE: *WOAH* 14)Whole Hog RMAL MODE: *WOAH* 15)Sunset Vista RMAL MODE: *WOAH* Here are some instructions to securing your files, navigating your way through this ordeal and installing and prepping the mods for play (PC version only). To start the mod successfully after you download it: 1)For starters, you need a version of 7-zip downloaded and installed on your system to access the content of my mods from the 7z file. Download from this website (depending on your system) https://www.7-zip.org 1.1)For Mac users, download The Unarchiver from here: https://macpaw.com/the-unarchiver 2)Once your respective software is installed, open the 7z file and extract the mod's content (preferable anywhere but your local disc to organize things better). 3)Make sure you keep and/or copy the original and the modded paks by creating separate folders for each, before going any further. (THIS IS CRUCIAL!) 4)Navigate to the "archives" folder of your game's installation (...\Steam\steamapps\common\Crash Bandicoot - N Sane Trilogy\archives), select it and click OK. 5)Copy the modded pak file and paste it inside the NST's archives file, where it'll override the original's name (Again, make sure you backed your original and modded pak files separately first). The modded file's a bit larger in data size, so that should be a slight indicator not to confuse them. 6)Open the N.Sane Trilogy and start a new game in Crash 1 or load the respective level you want to load using ARD's optional NST Level Selector: https://thewarproom.com/showthread.php?tid=44 You will notice some differences in the starting area or just a little bit further to validate that the mod's working. 7)Enjoy your game!!! If you're interested in modding this game in some way for yourself, I'll give you a couple of links regarding tools made by other fellow creators from this community or general (until ARD's editor is ready for release): 1.) NST Pak Explorer by Neo_Kesha (Highly recommended):https://disk.yandex.ru/d/0Ytfg3ca3YjtTN 2.) HxD by mh-nexus (Hightly recommended): https://mh-nexus.de/en/hxd/ 3.) Cheat Engine from cheatengine.org (Highly recommended): https://www.cheatengine.org 4.) NST Level Selector by ARD (A nice alternative for loading the levels as you please): https://thewarproom.com/showthread.php?tid=44 There are a couple more tools in this site alone, per se. Feel free to experiment at your own leisure. The tools above are the ones I personally use mostly and currently. |