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Moving Bonus Round Teleporter Checkpoint NST? - Printable Version +- The Warp Room (https://thewarproom.com) +-- Forum: Crash Bandicoot Modding (https://thewarproom.com/forumdisplay.php?fid=5) +--- Forum: Modding Discussion (https://thewarproom.com/forumdisplay.php?fid=9) +--- Thread: Moving Bonus Round Teleporter Checkpoint NST? (/showthread.php?tid=200) |
Moving Bonus Round Teleporter Checkpoint NST? - toxiccognition - 14-04-2023 When moving the bonus round teleporter in Crash 1 What needs changing to change the return teleporting checkpoint? As in, I've moved the teleporter but when die/complete the bonus round I return to the original checkpoint position. Not sure how to move it? Not sure if I've seen this done in any custom levels so far (unless ARD knows) RE: Moving Bonus Round Teleporter Checkpoint NST? - ARD - 15-04-2023 The point you return to is set by a different entity, it's most likely in the bonus file or wherever the teleporter object was stored and usually (always?) called Path_AltCheckpointEntity. RE: Moving Bonus Round Teleporter Checkpoint NST? - toxiccognition - 15-04-2023 Sure was! Thanks! Much faster to test bonus rounds this way. ![]() Here's a dumb little thing I made http://i.imgur.com/dsrDuYR.gifv |