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Crash Team Racing Nitro-Fueled revealed, coming June 2019 - Printable Version

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+--- Thread: Crash Team Racing Nitro-Fueled revealed, coming June 2019 (/showthread.php?tid=38)



Crash Team Racing Nitro-Fueled revealed, coming June 2019 - Motwera - 08-12-2018




Quote:Crash is back in the driver’s seat! Get ready to go fur-throttle with Crash™ Team Racing Nitro-Fueled. It’s the authentic CTR experience, now fully-remastered and revved up to the max:

• Start your engines with the original game modes, characters, tracks, power-ups, weapons and controls
• Power slide to glory in additional karts and tracks from beyond the original game
• Race online with friends and Crash the competition with online leaderboards

With Crash™ Team Racing Nitro-Fueled, the stakes are high and the competition is fierce. It's the CTR you love, now kicked into the highest gear.



RE: Crash Team Racing Nitro-Fueled revealed, coming June 2019 - Motwera - 20-12-2018

There's a new screenshot that's not on the Activision Press site, officially posted by the Crash Bandicoot account
[Image: Du33_QVW4AAaRsW.jpg:orig]

https://twitter.com/crashbandicoot/status/1075813081157033984


RE: Crash Team Racing Nitro-Fueled revealed, coming June 2019 - Motwera - 21-12-2018

And now its finally time for the first concept art for Crash Cove in NF!
[Image: Du9GpycV4AAPz29.jpg:orig]

https://twitter.com/Motwera/status/1076168013739687938


RE: Crash Team Racing Nitro-Fueled revealed, coming June 2019 - Motwera - 13-01-2019

Late post but whatever, here's the latest on Crash Team Racing Nitro-Fueled

Dingo Canyon

Screenshot:
[Image: LeG1J2J.jpg]
https://twitter.com/CrashBandicoot/status/1081316214255828997

---

Cortex Castle
Screenshot:
[Image: dCAcyaD.jpg]
https://twitter.com/CrashBandicoot/status/1083078021249228802

Concept Art:
[Image: tKrSAp7.jpg]
https://twitter.com/BeenoxTeam/status/1083109124441886734


RE: Crash Team Racing Nitro-Fueled revealed, coming June 2019 - Guyus The Raptor - 14-01-2019

When you mod the Unreal-game, and are willing to replace the models and their animations with custom ones you made with Blender, or add new ones alongside them, do you need to know exactly what size the character models are in the game you're modding and how the animations are seperated, or can they be fixed after importation?

Been thinking that if CTR Nitro-Fueled gets a PC port, I could make a full classic mod for it. I can't have neither game or Unreal, cause I have a 32-bit Windows 7, Unreal is only available for 64-bits, and Nitro-Fueled requires an expensive, exaggerated high-end and the damn Steam account. So I'm gonna need other people who have Unreal to inform me about game's file structure, import the assets I send, and modify the game how I instruct.


RE: Crash Team Racing Nitro-Fueled revealed, coming June 2019 - Motwera - 14-01-2019

[Image: 7zR9iXc.jpg]
https://twitter.com/CrashBandicoot/status/1084926786209832961

New screenshot for Cortex Castle