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CTR: N-Fueled Lighting Engine - Printable Version +- The Warp Room (https://thewarproom.com) +-- Forum: Crash Bandicoot Games (https://thewarproom.com/forumdisplay.php?fid=4) +--- Forum: Crash Team Racing Nitro-Fueled (https://thewarproom.com/forumdisplay.php?fid=18) +--- Thread: CTR: N-Fueled Lighting Engine (/showthread.php?tid=60) |
CTR: N-Fueled Lighting Engine - NeedforaStuff - 07-06-2019 I love overall what they're doing with CTR. ...But, does anyone have any problems with the lighting for the tracks - and the hub worlds... shown in the trailers, and gameplay vids so far? I think they're way too freakin' dark... At least ...for my liking. RE: CTR: N-Fueled Lighting Engine - solidpoke412 - 08-06-2019 (07-06-2019, 04:04 AM)NeedforaStuff Wrote: I love overall what they're doing with CTR. ...But, does anyone have any problems with the lighting for the tracks - and the hub worlds... shown in the trailers, and gameplay vids so far? well you saw what i've done with the NST + the new tool... similiar lighting adjustments might be possible once it's out... RE: CTR: N-Fueled Lighting Engine - npzman - 22-02-2021 Yeah the lighting definitely improved in NF when you compare to NST, I wish they ported the lighting part of the alchemy engine back to N.sane Trilogy. Maybe just make a new build using the latest version of that engine that NF used. That should sod off a lot of the issues the NST had. But no... it's Activision were talking about |