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PAK Explorer - Patching
#3
(27-08-2018, 01:14 AM)ARD Wrote: Thanks for this, the patching is a great feature and now that I've managed to use it for my level mod I'm gonna stick with it for anything else I release in the future.

I do have a question about how patching/replacing files works though - when you say it's based on Aluigi's BMS script, are you actually using quickbms and a modified BMS script to extract and replace files, or are you using another method? If you are using a modified script then is there any chance you could share it? And if not, do you think it would be possible to adapt whatever method you are using into a BMS script that can replace any file? I haven't tried it recently but afaik it's only the music and sound files that can be reimported using the MUA2 script.

No, by that i've meant that i took BMS script to get knowledge about PAK format.
Don't know how to write this in BMS. And, basically, extraction is just the same, but repacking is extremely differs from extracting. It also needs original pak or list of IDs to repack, but BMS probably can open more that one file.

Why do you need BMS script? I can add bunch extraction into NST Explorer, or whatever you need.
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Messages In This Thread
PAK Explorer - Patching - by Neo_Kesha - 19-08-2018, 10:58 PM
RE: PAK Explorer - Patching - by ARD - 27-08-2018, 01:14 AM
RE: PAK Explorer - Patching - by Neo_Kesha - 27-08-2018, 09:51 AM

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