So I thought it would be really neat to make Coco 'playable' by replacing Crash's files with hers. I've seen some people make model and animation edits like this, but I'm a little in over my head; I can't find any good tutorials, and CrashEdit is a pain to use. Does anyone have any relevant info? Is there anyway to import custom assets?
Model/Anim swapping for Crash 2/3 (PSX)
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Model/Anim swapping for Crash 2/3 (PSX) - by Pyrochrome - 15-04-2021, 04:40 AM
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