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COMPLETE SFX OVEHAUL
#6
(03-10-2021, 09:43 AM)Prox_y Wrote:
(02-10-2021, 08:29 AM)Guyus The Raptor Wrote:
(01-10-2021, 11:21 PM)Prox_y Wrote: Might be in the future, let's hope something will come out

Oh, and the font as well.

Btw, someone did open and modify NST levels with Unity, so replacing models with completely custom ones might be possible. And as someone who prepared some of the PS1 assets for Unity, I could help a bit

That would be nice, but i wonder how we will work about animations. There's a git repo that contains crash 1 and 2 source codes from PS1 versions, that might help.

I've also been thinking about the scenes with cutscenes in 'em. Recreating 'em in Blender with use of PS1 assets, importing them into empty scene and overwriting NST's pre-existent cutscene scenes with mine. Or just emptyinh the pre-existent scenes and importing my own animated assets. Either way I assume it's possible, and a good start.
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Messages In This Thread
COMPLETE SFX OVEHAUL - by Prox_y - 26-09-2021, 08:18 PM
RE: COMPLETE SFX OVEHAUL - by Guyus The Raptor - 01-10-2021, 07:35 AM
RE: COMPLETE SFX OVEHAUL - by Prox_y - 01-10-2021, 11:21 PM
RE: COMPLETE SFX OVEHAUL - by Guyus The Raptor - 02-10-2021, 08:29 AM
RE: COMPLETE SFX OVEHAUL - by Prox_y - 03-10-2021, 09:43 AM
RE: COMPLETE SFX OVEHAUL - by Guyus The Raptor - 03-10-2021, 09:10 PM
RE: COMPLETE SFX OVEHAUL - by Prox_y - 05-10-2021, 01:39 PM
RE: COMPLETE SFX OVEHAUL - by Guyus The Raptor - 06-10-2021, 03:50 PM
RE: COMPLETE SFX OVEHAUL - by Prox_y - 07-10-2021, 06:32 PM
RE: COMPLETE SFX OVEHAUL - by Guyus The Raptor - 09-10-2021, 07:20 PM
RE: COMPLETE SFX OVEHAUL - by Erdrick The Hero - 26-10-2021, 09:19 PM
RE: COMPLETE SFX OVEHAUL - by Guyus The Raptor - 31-10-2021, 10:55 PM
RE: COMPLETE SFX OVEHAUL - by npzman - 29-10-2021, 01:38 PM
RE: COMPLETE SFX OVEHAUL - by Guyus The Raptor - 31-10-2021, 10:58 PM

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