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Hog Wild RMAL MODE
#1
UPDATE: I recently released a video of me playing the mod and getting the gem on it. Watch at your own risk due to SPOILER territory:




What is this? A level mod finished a while after the previous one? Well, this is the case and it actually surprized me when everything was set up nicely the first time around (Except for the Enemy coordinates). Here's the link to download Hog Wild alongside a word file consisting of the coordinates that I collected and updated:http://www.mediafire.com/file/oromzsq9a7...d.zip/file
As for my previous mods here's the links to their respective pages: 
N.Sanity Beach:https://thewarproom.com/showthread.php?tid=46 ,
Jungle Rollers:https://thewarproom.com/showthread.php?tid=47 ,
The Great Gate:https://thewarproom.com/showthread.php?tid=48 ,
Boulders:https://thewarproom.com/showthread.php?tid=49 ,
Upsteam:https://thewarproom.com/showthread.php?tid=50 and
Rolling Stones:https://thewarproom.com/showthread.php?tid=54 .

If you're interested in modding this game in some way for yourself, I'll give you a couple of links regarding tools made by other fellow creators from this community or general:
1.) NST pak Explorer by Neo_Kesha (Highly recommended): https://yadi.sk/d/0Ytfg3ca3YjtTN
2.) HxD by mh-nexus (Highly recommended): https://mh-nexus.de/en/hxd/
3.) Cheat Engine from cheatengine.org (Highly recommended): https://www.cheatengine.org
4.) NST Level Selector by ARD (A nice alternative for loading the levels as you please): https://thewarproom.com/showthread.php?tid=44

To start the mod successfully after you download it (Assuming you installed Neo_Kesha's pak Explored too):

1.)Make sure you keep the original and the modded paks in different folders beforehand (For instance the folder Modded_paks will be used to store the updated pak files whilst the Normal_paks folder will store the game's original pak files for said level).
2.)Extract the files from the zip to one of the folders to avoid mixing them up (For instance in the Modded_paks/Hog Wild).

3.)Navigate to the “archives” folder of your game installation (...\Steam\steamapps\common\Crash Bandicoot - N Sane Trilogy\archives), select it and click OK.

4.)Wait! The patch will take a while to be applied because level archives are big files. The NST Explorer won’t tell you when it’s done but if you have a look in the archives folder you can see the pak files being updated (Make sure you extract the files beforehand.). Once the file has been saved (L107_HogWild.pak, other paks may be presented later), the mod has been installed and it’s safe to run the game. If you’re unsure just wait 5 minutes after starting the patch and that should give it plenty of time to finish. The previous versions of those pak files will be backed up automatically and saved as pak.patch_bak files.
5.)Open the N. Sane Trilogy and start a new game in Crash 1 or load Hog Wild (Hints and such will be updated later). You’ll know if the mod has installed successfully because a basic crate will spawn on top to one of the second pair of columns in the start of the level.

To sum it all up, if you've played this mod or my N.Sanity Beach one let me know of your experience. I could really use some constructive feedback going forward. 

In case you want to start modding yourself with the tools presented above, check out ARD's youtube video : 



This video helped me a lot to bring the current mods to life. 

And that was all for this thread. College calls as well lately, but I'll do my best to work in my latest projects including Native Fortress.
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Messages In This Thread
Hog Wild RMAL MODE - by BlaZeMaN - 18-05-2019, 10:10 AM

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