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ARD's Miscellaneous Mods
#4
(08-10-2019, 12:25 PM)Ceruleancast Wrote: From your Twitter thread I assume this is where I should ask this. For a while back in your earlier mods when you were messing a lot with other character imports and mentioned having fitting animations for walking, attacking and such helps with making them more stable, I was wondering how well that would go with the penguin enemies and if you have tried it with them? Given they have spinning, walking, somewhat of a sliding, running and jumping animations (At the end of the Dingodile boss fight).

I don't think I ever did get round to trying the penguins actually. Most standard enemies don't actually contain the necessary files to make any kind of animations display properly on a playable character, and that includes the penguin enemies, but the penguin in the Dingodile fight that you mentioned does have those files so we can use them. For some reason I'm still just getting a lot of T-posing but the animations are still running underneath and this guy does have the same problem as most bosses, the walking animations aren't the "right" kind of walking animations so even if I can get them to look the way they're supposed to there still won't be any proper movement.

[Image: 0qc2GNm.gif]


This is one of the things I want to investigate more in the future though, there have been some recent developments with people figuring out how the animations work and I have a few of my own ideas of stuff to experiment with so hopefully we will be able to do something about it. In the meantime, after all the experience I've had with modding NST and CTR on Switch (where there are a lot more restrictions with file swapping etc) I can make the characters who do work properly playable now - Skylanders Crash, Papu Papu etc - without doing any of that crazy extracting all the archives stuff I was doing in the video I made about that. So I'll definitely get those mods posted some time.
Ceruleancast, carpetdiem, solidpoke412 like this post
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Messages In This Thread
ARD's Miscellaneous Mods - by ARD - 08-10-2019, 11:47 AM
RE: ARD's Miscellaneous Mods - by ARD - 08-10-2019, 11:48 AM
RE: ARD's Miscellaneous Mods - by Ceruleancast - 08-10-2019, 12:25 PM
RE: ARD's Miscellaneous Mods - by ARD - 08-10-2019, 01:52 PM
RE: ARD's Miscellaneous Mods - by carpetdiem - 26-10-2019, 12:13 PM
RE: ARD's Miscellaneous Mods - by ARD - 09-10-2019, 10:25 AM
RE: ARD's Miscellaneous Mods - by JGamezOfElzam - 12-10-2019, 10:12 AM
RE: ARD's Miscellaneous Mods - by ARD - 26-10-2019, 03:54 AM
RE: ARD's Miscellaneous Mods - by ARD - 28-10-2019, 04:21 AM
RE: ARD's Miscellaneous Mods - by carpetdiem - 28-10-2019, 07:34 PM
RE: ARD's Miscellaneous Mods - by ARD - 29-10-2019, 02:44 AM
RE: ARD's Miscellaneous Mods - by carpetdiem - 29-10-2019, 08:38 PM
RE: ARD's Miscellaneous Mods - by ARD - 01-11-2019, 06:01 AM
RE: ARD's Miscellaneous Mods - by BetzabeNaranja - 26-03-2020, 04:15 AM
RE: ARD's Miscellaneous Mods - by POOPconductor - 09-07-2020, 09:00 AM
RE: ARD's Miscellaneous Mods - by ARD - 09-07-2020, 10:06 AM
RE: ARD's Miscellaneous Mods - by POOPconductor - 09-07-2020, 12:54 PM
RE: ARD's Miscellaneous Mods - by ARD - 22-10-2021, 03:39 AM
RE: ARD's Miscellaneous Mods - by ARD - 14-03-2022, 03:19 PM
RE: ARD's Miscellaneous Mods - by ARD - 30-03-2022, 04:23 PM
RE: ARD's Miscellaneous Mods - by ARD - 14-05-2022, 03:00 PM
RE: ARD's Miscellaneous Mods - by JGamezOfElzam - 04-08-2022, 06:15 PM

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