(28-10-2019, 07:34 PM)carpetdiem Wrote: If you don't mind, where did you hear about the new progress made regarding the animations?
Someone managed to figure out the format a made a plugin for 3ds Max that can convert the animations (https://github.com/PredatorCZ/HavokMax) and someone else made a 3ds Max script that can convert models and retain the bones (https://www.vg-resource.com/thread-29836...#pid654885) and when you use those in conjunction you can actually apply the animations to the models:
![[Image: FtsDCCg.gif]](https://i.imgur.com/FtsDCCg.gif)
You can then export the models from 3ds Max with the animation baked in and load it into other programs. Hopefully someone will eventually be able to reverse the process and convert modified or totally custom animations back into the format used by the game but that hasn't happened yet. What we have at the moment is still useful though, I was using this to help me find the right animations to use for the Skylanders Crash mod because it's much quicker than editing the files and reloading the game every time.