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Crate Editing
#4
(13-04-2023, 08:27 PM)toxiccognition Wrote: Just got back into this recently, this is an old post, but showing the Alchemist route may be useful to someone.
[Image: sEUtWom.png]
In the L000_LevelName_Crates.igz (or bonus stage in this example)
Under Content you'll find the crates. Click the crate you want (here I've clicked CEntity: Crate_Basic_Iron001)

Click the part of the hex you want to change,
- Line 3 part 1,2,3 are the X, Y, Z co-ordinates of where the box is (in float).
- Line 5 part 1 is your Crate type. Select that and the "Offset" dropdown menu will show what that hex represents and what you can change it too.
- Other parts do other stuff... presumably

When changing to another crate type be sure to change it to the one ending "_entityData_gen", so changing to TNT would be "Crate_TNT_entityData_gen".
Results may vary for crates not already in that level? Don't really know. Also might not work well with the in-built randomiser.

i tried to do that, in crash bandicoot 1 (level 1) and i am failing greatly :/
crates do not appear O_o
i mean, instead of 1 crate of a different type, i just get no crate al all

do you have any extra info about how to convert 1 crate type, into another crate type ?
like a tutorial for dummies :'(

edit:
it seems that only some crates can be used (arrow, akuaku)
some crates cannot be used (random, extra life)
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Messages In This Thread
Crate Editing - by Shadow - 27-06-2022, 05:01 AM
RE: Crate Editing - by BlaZeMaN - 22-10-2022, 07:09 PM
RE: Crate Editing - by toxiccognition - 13-04-2023, 08:27 PM
RE: Crate Editing - by dremor848484 - 03-09-2023, 01:50 AM
RE: Crate Editing - by Shadow - 19-09-2023, 06:57 AM
RE: Crate Editing - by dremor848484 - 08-10-2023, 06:56 AM

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