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Moving Bonus Round Teleporter Checkpoint NST?
#1
Question 
When moving the bonus round teleporter in Crash 1

What needs changing to change the return teleporting checkpoint? As in, I've moved the teleporter but when die/complete the bonus round I return to the original checkpoint position. Not sure how to move it?

Not sure if I've seen this done in any custom levels so far (unless ARD knows)
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#2
The point you return to is set by a different entity, it's most likely in the bonus file or wherever the teleporter object was stored and usually (always?) called Path_AltCheckpointEntity.
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#3
Sure was! Thanks!
Much faster to test bonus rounds this way.
[Image: wNdXqy5.png]

Here's a dumb little thing I made

http://i.imgur.com/dsrDuYR.gifv
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