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N Sane Trilogy level editor prototype
#8
(20-01-2019, 12:08 AM)Guyus The Raptor Wrote:
(16-01-2019, 06:09 PM)Erdrick The Hero Wrote:
(12-01-2019, 09:49 PM)Guyus The Raptor Wrote: Wish the custom model import was possible, so that full classic mod for NST would be possible.

I wonder if it's possible to replace the high-poly environments with those low poly whatsoevers that are in editor (which look closely like actual model rips from PS1 version), and then texture them with PS1 version's textures?

Why? If you want to play the original just play the original.

Not everyone is given that option. Think of those new people who don't know about the whole franchise - or even the PS1 console or emulators - and only Crash games that they're given are NST and NF, which give wrong image of the games, injure people's sense of quality and encourage them to discriminate fans of the original games and other quality games for low/mid specs.

With classic mod, those people would get correct view of original games, appreciate them as they are regardless of low specs, and agree with the fans that have been into franchise longer.

And who knows, someone could be curious of seeing a classic PS1 style version of that Future Tense. And think of the real time shadows and high framerate that would be kept.

If given person doesn't know about classic trilogy, how it supposed to know about classic mod? You could say, that you could promote it, distribute info, but instead of this you could promote and distribute info about classic trilogy and emulators. Even more, when person discovers classic mod, it discovers classic trilogy as well. And probably already knows about emulators as idea if that person knows about mod as idea. 

Yeah, some point about classical styled Future Tense i get. But still, i think there is no much sense that fun in classical mod.
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Messages In This Thread
N Sane Trilogy level editor prototype - by ARD - 03-09-2018, 03:06 PM
RE: N Sane Trilogy level editor prototype - by Neo_Kesha - 22-01-2019, 07:13 PM

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