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N Sane Trilogy level editor prototype
#7
(10-01-2019, 01:34 AM)ARD Wrote: Should I keep going with the PAK import option so all compatible files can be modified at once, with this also being an alternative way to give a better idea of what the level looks like (the PAK import will be a very very very very slow process but will make editing several aspects of a level, or levels with extra crates, much easier)?

I think it would be very good thing to do. I can help you any way i can. If you want, i could drop you sources (they are really bad) of NST Explorer and IGZ Editor. I had little progress with importing things between IGZ Packs, but stuck long time ago.
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Messages In This Thread
N Sane Trilogy level editor prototype - by ARD - 03-09-2018, 03:06 PM
RE: N Sane Trilogy level editor prototype - by Neo_Kesha - 22-01-2019, 07:16 PM

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