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Rolling Stones RMAL MODE
#1
UPDATE: Here's the playthrough for my Rolling Stones mod. It is spoiler full so if you wish to try my mod first or just watch the video for what it is, you have been warned: 



 What a pain in the ass of a first island level to mod. No offense but it took me about 3 weeks, half of which I was just experimenting with some basic items like the "rolling stones" for instance. Thankfully, it's finished and hopefully, I believe I did it better than jungle Rollers this time. Here is the link to download it alongside some word files with coordinates on them: http://www.mediafire.com/file/k4fj2zk3y4...s.zip/file.
Also, if you haven't seen my previous level mods, you can find them here:
 N.Sanity Beach: https://thewarproom.com/showthread.php?tid=46 ,Jungle Rollers: https://thewarproom.com/showthread.php?tid=47 ,The Great Gate: https://thewarproom.com/showthread.php?tid=48, Boulders: https://thewarproom.com/showthread.php?tid=49 and Upstream: https://thewarproom.com/showthread.php?tid=50.

If you're interested in modding this game in some way for yourself, I'll give you a couple of links regarding tools made by other fellow creators from this community or general:
1.) NST pak Explorer by Neo_Kesha (Highly recommended): https://yadi.sk/d/0Ytfg3ca3YjtTN
2.) HxD by mh-nexus (Highly recommended): https://mh-nexus.de/en/hxd/
3.) Cheat Engine from cheatengine.org (Highly recommended): https://www.cheatengine.org
4.) NST Level Selector by ARD (A nice alternative for loading the levels as you please): https://thewarproom.com/showthread.php?tid=44

To start the mod successfully after you download it (Assuming you installed Neo_Kesha's pak Explored too):

1.)Make sure you keep the original and the modded paks in different folders beforehand (For instance the folder Modded_paks will be used to store the updated pak files whilst the Normal_paks folder will store the game's original pak files for said level).
2.)Extract the files from the zip to one of the folders to avoid mixing them up (For instance in the Modded_paks/Rolling Stones).

3.)Navigate to the “archives” folder of your game installation (...\Steam\steamapps\common\Crash Bandicoot - N Sane Trilogy\archives), select it and click OK.

4.)Wait! The patch will take a while to be applied because level archives are big files. The NST Explorer won’t tell you when it’s done but if you have a look in the archives folder you can see the pak files being updated (Make sure you extract the files beforehand.). Once the file has been saved (L106_RollingStones.pak, other paks may be presented later), the mod has been installed and it’s safe to run the game. If you’re unsure just wait 5 minutes after starting the patch and that should give it plenty of time to finish. The previous versions of those pak files will be backed up automatically and saved as pak.patch_bak files.
5.)Open the N. Sane Trilogy and start a new game in Crash 1 or load Rolling Stones (Hints and such will be updated later). You’ll know if the mod has installed successfully because there will be no crates in front of the spawn point.
6.)If the game shows you a black screen once you try to re-load the level, press quit in the level's main menu screen , wait until you spawn back to the hub, re-load it and the level will play naturally once more.
7.)The following issue is more of an accident. Some of the Hazards you'll encounter may get in your way at the wrong time and cost you a life. Should you go for a Completionist kind of challenge and suffer a life loss, I will not blame you should it occur from said situation and lastly
8.)You need the Blue gem to access it's challenge and get all the boxes for the box gem.


To sum it all up, if you've played this mod or any of my previous mods, let me know of your experience. I could really use some constructive feedback here and there . 


In case you want to start modding yourself with the tools presented above (and until ARD's level editor is complete), check out his youtube video on how to do stuff like these old-school: 





This video inspired me a lot to work on the current and previous mods to life. 

I would say that Hog Wild is next but I just so happen to finish modding it a day after the Rolling Stones mod so 2 for the price of 1 in 3 weeks time? Sounds quite fair, doesn't it? Anyway, expect to see a Hog Wild page a while after this one.
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