This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 1 Vote(s) - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
IgzModelConverter
#41
Can someone send me the game files? I have tried to get into them with little success. If so, that would be great.
Reply
#42
[Image: unknown.png]

Kenny the Shark
Reply
#43
Hello there! I just discovered this place and I saw that it's possible to "extract" content from the Nitro-Fueled game. I couldn't find a place to download the game, but I managed to download the mediafire link from some pages ago tho, so can I ask for N.Trance files? I'm interested to port him and some other characters into XPS when the Rigged Models Tool comes out someday (I already have the files from NST, but I would love to do some of the NF characters when the time comes).
Reply
#44
(17-07-2019, 09:26 AM)MrUncleBingo Wrote: Hello there! I just discovered this place and I saw that it's possible to "extract" content from the Nitro-Fueled game. I couldn't find a place to download the game, but I managed to download the mediafire link from some pages ago tho, so can I ask for N.Trance files? I'm interested to port him and some other characters into XPS when the Rigged Models Tool comes out someday (I already have the files from NST, but I would love to do some of the NF characters when the time comes).

https://sta.sh/016ize67zqi6

If you have the pak file extractor thing, here's the pak file for Trance.

I've considered putting all the blender files of what I have into some zip or rar files somewhere but I can't do that until I figure out what to do with the glitched out normal maps.

If I do that, would you guys like me to put in the character skins too?
MrUncleBingo likes this post
Reply
#45
(17-07-2019, 12:08 PM)Lolwutburger Wrote:
(17-07-2019, 09:26 AM)MrUncleBingo Wrote: Hello there! I just discovered this place and I saw that it's possible to "extract" content from the Nitro-Fueled game. I couldn't find a place to download the game, but I managed to download the mediafire link from some pages ago tho, so can I ask for N.Trance files? I'm interested to port him and some other characters into XPS when the Rigged Models Tool comes out someday (I already have the files from NST, but I would love to do some of the NF characters when the time comes).

https://sta.sh/016ize67zqi6

If you have the pak file extractor thing, here's the pak file for Trance.

I've considered putting all the blender files of what I have into some zip or rar files somewhere but I can't do that until I figure out what to do with the glitched out normal maps.

If I do that, would you guys like me to put in the character skins too?


Are you using random bush's texture converter? I think it has something to do with that and it probably needs to be updated I posted about the issue on his forum thread yesterday so hopefully it can be fixed soon!

So far I been saving .blends without normals and just applying a bunch of rim light stuff to make the model look decent enough
Reply
#46
(17-07-2019, 12:11 PM)Ghostiesfm Wrote: Are you using random bush's texture converter? I think it has something to do with that and it probably needs to be updated I posted about the issue on his forum thread yesterday so hopefully it can be fixed soon!

So far I been saving .blends without normals and just applying a bunch of rim light stuff to make the model look decent enough

I've been using this one.

https://gamebanana.com/tools/6551

It's a bit of a hassle since I have to flip the textures vertically before using them.
Reply
#47
(17-07-2019, 12:50 PM)Lolwutburger Wrote:
(17-07-2019, 12:11 PM)Ghostiesfm Wrote: Are you using random bush's texture converter? I think it has something to do with that and it probably needs to be updated I posted about the issue on his forum thread yesterday so hopefully it can be fixed soon!

So far I been saving .blends without normals and just applying a bunch of rim light stuff to make the model look decent enough

I've been using this one.

https://gamebanana.com/tools/6551

It's a bit of a hassle since I have to flip the textures vertically before using them.

Yeah I tried using that one too but both of them give me issues with normal maps
Reply
#48
(17-07-2019, 01:27 PM)Ghostiesfm Wrote:
(17-07-2019, 12:50 PM)Lolwutburger Wrote:
(17-07-2019, 12:11 PM)Ghostiesfm Wrote: Are you using random bush's texture converter? I think it has something to do with that and it probably needs to be updated I posted about the issue on his forum thread yesterday so hopefully it can be fixed soon!

So far I been saving .blends without normals and just applying a bunch of rim light stuff to make the model look decent enough

I've been using this one.

https://gamebanana.com/tools/6551

It's a bit of a hassle since I have to flip the textures vertically before using them.

Yeah I tried using that one too but both of them give me issues with normal maps

Probably you both already know, but RTB updated the Texture Tool some weeks ago. I used It for some models like Papu Papu (That gived me some problems), and now It works fine.

Here.
AdventureT likes this post
Reply
#49
(17-07-2019, 01:32 PM)MrUncleBingo Wrote:
(17-07-2019, 01:27 PM)Ghostiesfm Wrote:
(17-07-2019, 12:50 PM)Lolwutburger Wrote:
(17-07-2019, 12:11 PM)Ghostiesfm Wrote: Are you using random bush's texture converter? I think it has something to do with that and it probably needs to be updated I posted about the issue on his forum thread yesterday so hopefully it can be fixed soon!

So far I been saving .blends without normals and just applying a bunch of rim light stuff to make the model look decent enough

I've been using this one.

https://gamebanana.com/tools/6551

It's a bit of a hassle since I have to flip the textures vertically before using them.

Yeah I tried using that one too but both of them give me issues with normal maps

Probably you both already know, but RTB updated the Texture Tool some weeks ago. I used It for some models like Papu Papu (That gived me some problems), and now It works fine.

Here.

still broken
  [Image: 3e53ae58e37c64bbe56a298e392af6d9.png]
Reply
#50
(17-07-2019, 01:39 PM)Ghostiesfm Wrote:
(17-07-2019, 01:32 PM)MrUncleBingo Wrote:
(17-07-2019, 01:27 PM)Ghostiesfm Wrote:
(17-07-2019, 12:50 PM)Lolwutburger Wrote:
(17-07-2019, 12:11 PM)Ghostiesfm Wrote: Are you using random bush's texture converter? I think it has something to do with that and it probably needs to be updated I posted about the issue on his forum thread yesterday so hopefully it can be fixed soon!

So far I been saving .blends without normals and just applying a bunch of rim light stuff to make the model look decent enough

I've been using this one.

https://gamebanana.com/tools/6551

It's a bit of a hassle since I have to flip the textures vertically before using them.

Yeah I tried using that one too but both of them give me issues with normal maps

Probably you both already know, but RTB updated the Texture Tool some weeks ago. I used It for some models like Papu Papu (That gived me some problems), and now It works fine.

Here.

still broken
  [Image: 3e53ae58e37c64bbe56a298e392af6d9.png]

Damn, that sucks. Then you shall try to tell RTB about this (I think I already saw you talking about this on the VG resource forum, so he probably will fix it and release another update, maybe with his model tool finally).
Reply


Forum Jump: