17-07-2019, 02:11 PM
(17-07-2019, 01:39 PM)Ghostiesfm Wrote:(17-07-2019, 01:32 PM)MrUncleBingo Wrote:(17-07-2019, 01:27 PM)Ghostiesfm Wrote:(17-07-2019, 12:50 PM)Lolwutburger Wrote:(17-07-2019, 12:11 PM)Ghostiesfm Wrote: Are you using random bush's texture converter? I think it has something to do with that and it probably needs to be updated I posted about the issue on his forum thread yesterday so hopefully it can be fixed soon!
So far I been saving .blends without normals and just applying a bunch of rim light stuff to make the model look decent enough
I've been using this one.
https://gamebanana.com/tools/6551
It's a bit of a hassle since I have to flip the textures vertically before using them.
Yeah I tried using that one too but both of them give me issues with normal maps
Probably you both already know, but RTB updated the Texture Tool some weeks ago. I used It for some models like Papu Papu (That gived me some problems), and now It works fine.
Here.
still broken
Damn, that sucks. Then you shall try to tell RTB about this (I think I already saw you talking about this on the VG resource forum, so he probably will fix it and release another update, maybe with his model tool finally).