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IgzModelConverter
#61
(19-07-2019, 04:42 PM)AdventureT Wrote:
(19-07-2019, 07:52 AM)Lolwutburger Wrote: Question, can this tool also rip out models for background elements? Like the random rocks and trees laying about the world.

Yes should work.
  • And since I read the forum with rtb, I think about discontinuing IgzModelConverter because rtb already has a model converter which can also rig so actually no point continuing this project. And it probably comes out soon as he wrote so yeah I guess this was it for igzmodelconverter.
  • But I'm currently updating nst_extractor for ctr so stay tuned for that!
  • Also I'll be not be so active here for 1 week because I'm on vacation, so no progress in nst_extractor/igzmodelconverter too
Have a nice one!

Thanks for making this regardless of everything else, we greatly appreciate it!
AdventureT likes this post
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#62
(19-07-2019, 04:42 PM)AdventureT Wrote:
(19-07-2019, 07:52 AM)Lolwutburger Wrote: Question, can this tool also rip out models for background elements? Like the random rocks and trees laying about the world.

Yes should work.
  • And since I read the forum with rtb, I think about discontinuing IgzModelConverter because rtb already has a model converter which can also rig so actually no point continuing this project. And it probably comes out soon as he wrote so yeah I guess this was it for igzmodelconverter.
  • But I'm currently updating nst_extractor for ctr so stay tuned for that!
  • Also I'll be not be so active here for 1 week because I'm on vacation, so no progress in nst_extractor/igzmodelconverter too
Have a nice one!

Oh, well, it was a fun ride, nonetheless, thanks for giving us the means to rip the models while we wait for the means to get rigs.

Still, all the props models seem to have issues with texturing, as seen here-

[Image: unknown.png]

The UV maps are all stretched out. The props themselves look fine though the converter doesn't seem to work with big stuff like N. Gin's mechs.
AdventureT likes this post
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#63
(21-07-2019, 11:48 AM)Lolwutburger Wrote: Oh, well, it was a fun ride, nonetheless, thanks for giving us the means to rip the models while we wait for the means to get rigs.

Still, all the props models seem to have issues with texturing, as seen here-

[Image: unknown.png]

The UV maps are all stretched out. The props themselves look fine though the converter doesn't seem to work with big stuff like N. Gin's mechs.

New version for IgzModelConverter!
  • Fixed Uv issue (hopefully could be still occuring)
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#64
Hello there! I come to say that, after some long time, RTB finally released his Model Tool to extract Rigged models from both N.Sane Trilogy and Nitro Fueled: https://www.vg-resource.com/thread-29836-page-25.html
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#65
Hello again. I'm trying to port N.Gin's Mecha from CB2 to XPS, but I Don't find the Cockpit texture. I searched across the N.Gin Pak file, but nothing. Someone knows where I can find It?

PS: Doesn't Matter, turns out there isn't one actually. I took a look to actual Gameplay and it's just a black texture, so no worries, sorry.
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#66
New Version of IgzModelConverter Big Grin
  • Added Console Line Support
Same link like ever: https://www.mediafire.com/file/3gvbe5p3l...r.exe/file
Ghostiesfm likes this post
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#67
Updated initial Post:

  • Added IgzModelConverterGUI
  • Added IgzModelConverter obj, fbx version
To download, go here: https://thewarproom.com/showthread.php?tid=64
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