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NST Pre-Papu Papu RMAL MODE mods (Crash 1)
   Hello everyone. I have quite a lot to say for my absense these past couple of months due to the lack of a proper posting of my Up The Creek RMAL MODE mod, a great deal on Twitter as a Traditional Artist and the managing and organizing of tons of stuff as well. Regardless, I will delete my past separate RMAL MODE mod posts in favour of structuring them into pre-Boss level packs. The current case revolves around Crash 1's level mods before facing Papu Papu, including N.Sanity Beach, Jungle Rollers, The Great Gate, Boulders and Upstream. The Pre-Papu Papu RMAL MODE mod, pack contains almost every mod (my old Jungle Rollers mod will be left separately for the curious ones in here: that I've made thus far for the first 5 levels of Crash 1. The link for the pack is right here: You will find the modded pak files for each level as well as some word files containing any coordinates I've discovered and/or altered respectively.

I also have footage containing spoiler runs of completing the level mods and getting the gem flawlessly (Watch at your own risk!). The following videos are for:

1)N.Sanity Beach RMAL MODE: 

2.1)Jungle Rollers RMAL MODE (old version):

2.2)Jungle Rollers RMAL MODE (latest version):

3)The Great Gate RMAL MODE:

4)Boulders RMAL MODE:

5)Upstream RMAL MODE:

Here are some instructions to securing your files, navigating your way through this ordeal and installing and prepping the mods for play. To start the mod successfully after you download it (Assuming you installed Neo_Kesha's pak Explored too):
1.)This is crucial! Make sure you keep and/or copy the original and the modded paks by creating different folders for each before going any further. 
2.)Navigate to the “archives” folder of your game installation (...\Steam\steamapps\common\Crash Bandicoot - N Sane Trilogy\archives), select it and click OK.
3.)Wait! The patch will take a while to be applied because level archives are big files. The NST Explorer won’t tell you when it’s done but if you have a look in the archives folder you can see the pak files being updated. Once the file has been saved, the mod has been installed and it’s safe to run the game. If you’re unsure, just wait 5 minutes after starting the patch and that should give it plenty of time to finish. The previous versions of those pak files, will be backed up automatically and saved as pak.patch_bak files.
4.)Open the N. Sane Trilogy and start a new game in Crash 1 or load the respective level you want to load from the pack. You will notice some differences in the starting areas or just a little bit further to validate that the mod's in the game's archives's folder.
5.)There are some black screen issues in some of the levels. This is due to the replacement of viable files I've made to include extra stuff to certain levels (just extra crates if you're curious Tongue ). Once a black screen pops, go back to the level menu, select Exit Level and once you're back to the hub, re-enter the level until you get no black screens if any. 

If you're interested in modding this game in some way for yourself, I'll give you a couple of links regarding tools made by other fellow creators from this community or general (until ARD's editor is ready for release):
1.) NST pak Explorer by Neo_Kesha(Highly recommended):
2.) HxD by mh-nexus(Highly recommended):
3.) Cheat Engine from recommended):
4.) NST Level Selector by ARD (A nice alternative for loading the levels as you please):
There are a couple more tools in the site itself per se, such as ARD's experimental NST Level Combiner or AdventureT's IgzModelConverter to name a few. Feel free to experiment at your own leisure. The tools above are the ones I personally use mostly and currently.

Last but not least (I know it's quite an old video but), take a look at ARD's level editing video. This video, is the reason I got interested in the NST modding scene personally. 

Any future level mods that are made by me, will be released separately for download until a level pack of 4-7 mods, is to be formed. Regards, BlaZeMaN.
Ewan's Elephant Games (EEG) and AdventureT like this post
One year before, you have foreseen how the Crash 4 levels could be difficult ! (even if in Crash 4, the levels are longer)
My new remake of Crash Bandicoot is in development !

If you want to contact me, please do it by private message because I'm not checking my email box all the time !

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