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NST Pre-Ripper Roo RMAL MODE level mods by BlaZeMaN (Crash 1)
#1
   Here's the second NST RMAL MODE level pack that contains the 4 levels before facing Ripper Roo in Crash 1. The levels included are, Rolling Stones, Hog Wild, Native Fortress and Up The Creek. The link for the pre-Ripper Roo level pack can be downloaded from here: http://www.mediafire.com/file/c88j17v8oo...s.zip/file. You will find the modded pak files for each level as well as some word files containing any coordinates I've discovered and/or altered respectively.



I also have footage containing spoiler runs of completing the level mods and getting the gem flawlessly (Watch at your own risk!). The following videos are for:


6.1)Rolling Stones RMAL MODE (old version): 

6.2)Rolling Stones RMAL MODE (latest version):
Link 1: https://www.mediafire.com/file/9133qf9bh...aN.7z/file
 



7.1)Hog Wild RMAL MODE (old version):



7.2)Hog Wild RMAL MODE (latest version):

Link 1: https://www.mediafire.com/file/3lkumhd8s...aN.7z/file




8)Native Fortress RMAL MODE:






9)Up The Creek RMAL MODE:





Here are some instructions to securing your files, navigating your way through this ordeal and installing and prepping the mods for play (PC version only). To start the mod successfully after you download it:
1)For starters, you need a version of 7-zip downloaded and installed on your system to access the content of my mods from the 7z file. Download from this website (depending on your system) https://www.7-zip.org
1.1)For Mac users, download The Unarchiver from here: https://macpaw.com/the-unarchiver
2)Once your respective software is installed, open the 7z file and extract the mod's content (preferably anywhere but your local disc to organize things better).
3)Make sure you keep and/or copy the original and the modded paks by creating separate folders for each, before going any further. (THIS IS CRUCIAL!)
4)Navigate to the "archives" folder of your game's installation (...\Steam\steamapps\common\Crash Bandicoot - N Sane Trilogy\archives), select it and click OK.
5)Copy the modded pak file and paste it inside the NST's archives file, where it'll override the original's name (Again, make sure you backed your original and modded pak files separately first). The modded file's a bit larger in data size, so that should be a slight indicator not to confuse them.
6)Open the N.Sane Trilogy and start a new game in Crash 1 or load the respective level you want to load using ARD's optional NST Level Selector: https://thewarproom.com/showthread.php?tid=44 You will notice some differences in the starting area or just a little bit further to validate that the mod's working.
7)Enjoy your game!!!




If you're interested in modding this game in some way for yourself, I'll give you a couple of links regarding tools made by other fellow creators from this community or general (until ARD's editor is ready for release):
1.) NST pak Explorer by Neo_Kesha(Highly recommended): https://yadi.sk/d/0Ytfg3ca3YjtTN
2.) HxD by mh-nexus(Highly recommended): https://mh-nexus.de/en/hxd/
3.) Cheat Engine from cheatengine.org(Highly recommended):https://www.cheatengine.org
4.) NST Level Selector by ARD (A nice alternative for loading the levels as you please): https://thewarproom.com/showthread.php?tid=44
There are a couple more tools in the site itself per se, such as ARD's experimental NST Level Combiner or AdventureT's IgzModelConverter to name a few. Feel free to experiment at your own leisure. The tools above are the ones I personally use mostly and currently.




Last but not least (I know it's quite an old video but), take a look at ARD's level editing video. This video, is the reason I got interested in the NST modding scene personally. (Unfortunately it's privatized today)






Any future level mods that are made by me, will be released separately for download as full level packs take lots of bandwidth to upload and too large by themselves to be worth it. Thus, I'll reserve my position of uploading each mod with it's own folders and files individually. Regards, BlaZeMaN.
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